Friday, January 14, 2011

Fury Stat Balancing

My last post was a rant and ultimately useless. But so is wailing on a training-dummy in Org, or just about, and I've spent plenty of time doing that too.

The warrior community is all doom-and-gloom today, because of a couple of nerfs getting handed out. Juggernaut now requires Charge and Intercept to share a cooldown in Arms, a PvP nerf and not the end of the world (some disagree). The other one is a Heroic Strike nerf, which Fury warriors are complaining will completely destroy their DPS. But maybe if they stopped stacking hit to funnel rage into something meant to be used only conditionally, they wouldn't have a problem! Thanks Blizz, for making me even more right about this.

Yeah, I'm done with that. P.S. the Heroic Strike nerf is also a threat nerf for tanks. Oops.

Hey Fury warrs, let's stack stats!

Tuesday, January 4, 2011

Why warrior guides suck (DPS rage-management)

The big 4.0 patch hit warriors hard, with a giant nerf-bat called rage normalization. This, roughly translated, apparently means "Eternal rage-drought," or so the guides of the day would have you believe. A glance into the warrior community at the time was something like a glance into an apocalyptic nightmare realm, where people run around screaming, shoot machine guns in the air with zealous cries of vain defiance and kill off entire families for a scrap of food. Once-mighty warriors who had been comfortable with their class for years found they no longer had any idea what all these buttons do, how to make the red bar on their unit frame move, or what their primary stats should be. Blizzard had rewritten all the gear so that well-geared Warriors now found themselves with something like 20% hit, 35% expertise, and a whopping 75% crit; these must be the important stats, right?