Friday, January 14, 2011

Fury Stat Balancing

My last post was a rant and ultimately useless. But so is wailing on a training-dummy in Org, or just about, and I've spent plenty of time doing that too.

The warrior community is all doom-and-gloom today, because of a couple of nerfs getting handed out. Juggernaut now requires Charge and Intercept to share a cooldown in Arms, a PvP nerf and not the end of the world (some disagree). The other one is a Heroic Strike nerf, which Fury warriors are complaining will completely destroy their DPS. But maybe if they stopped stacking hit to funnel rage into something meant to be used only conditionally, they wouldn't have a problem! Thanks Blizz, for making me even more right about this.

Yeah, I'm done with that. P.S. the Heroic Strike nerf is also a threat nerf for tanks. Oops.

Hey Fury warrs, let's stack stats!


Reforge Fodder

Reforging is your best tool in stat-balancing. You're always going to end up with useless stats on your gear, or stats that you really don't need as much of. This is because Blizz doesn't want to do the balancing for you. Blizz wants you to learn/decide how much of which stats you need and then go out of the way to make those stats happen. So while you might not see any noticeable benefit from a particular stat, it's still going to end up on your best gear from time to time. And that's good, because otherwise we might end up reforging out of stam and AP to reach various caps. We need reforge fodder!

Which for Fury warrs is agility, crit and haste. Two of those three stats are listed on warrior guides as being more important than mastery, but you know what I think about those. We don't need a lot of crit; we need some, but we're always going to have some. Even if you're reforging out of it, you're always going to have around 10% and that's plenty. Your bleeds will still stay up most of the time and Flurry (ultimately a gussied-up haste buff) will still proc. The only thing you're losing out on is a bunch of spiky damage, which can be nice but should not be relied on. We ain't rogues! Reforge crit whenever possible, and eventually you'll be doing enough damage with your normal attacks that you want miss the crits so much.

Agility increases crit and various tanking stats, so not necessary. I'd take it so far as to never roll on gear that has crit on it, but I don't want to lay down any super-picky rules for it. Really, though, if it has agil you prolly don't want it.

Haste increases the frequency of your auto-attack and is used for rage regen. Like crit, you want some but even reforging out of it you're going to have all that you need.

Hit and Expertise

Your most important stats by far, but please don't stack them. There are no classes that scale more heavily with gear than warriors, and this means the slightest finnagling with stats will effect your dps. However, it's not like wrath where a little extra hit is the end of the world. Hell, in high-end gear it might even be okay to grab some extra hit to make rage easier to generate. Maybe. Don't count on it though.

8% hit and trust yourself to be able to manage your rage so that you stay between 20 and 80 on it. 27% expetise and dps from behind the boss to avoid parries. Do that and you're in the green to stack yer killin stats!

Strength

Doesn't need much explakation. Strength = AP = whacking things harder and growling louder. The more strength you have the more damage you do. Couldn't be simpler; you want as much of this as possible.

Mastery

For warriors, mastery pretty much increases the damage of Raging Blow at a rate that exceeds strength. The boon is obvious cause it lets you hit things harder, but remember that in doesn't apply to Bloodthirst or your other damage-dealing abilities. That said, Raging Blow is the staple of your dps and is where most of your damage should be coming from, so having it do more damage than your other abilities is not bad. This is def a stat to stack.


The only things I'm really adamant about is how much hit and expertise we need, how much crit, agil and haste we do not need, and having as much strength/AP and mastery as possible. Use str/mastery gems in your gear as much as possible; grab enchants that increase your strength and mastery whenever its possible. Personally, I use reforge fodder to hit my hit/expertise caps and once I'm there pour it all into mastery.

And I'll say it again, cause theory-crafters and fail Furies will insist otherwise: crit is for rogues. Your a warr! You smash things with muscles and anger!

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